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	<title>Galleries &#8211; FastTrackStudio</title>
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	<link>https://fasttrackstudio.org</link>
	<description>3D Outsourcing Studio</description>
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	<title>Galleries &#8211; FastTrackStudio</title>
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		<title>City Environment</title>
		<link>https://fasttrackstudio.org/gallery/city-environment/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Thu, 31 Oct 2024 11:51:55 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=1605</guid>

					<description><![CDATA[We are super excited to introduce to you our City Environment Project. Our inhouse team worked tiredlessly these part 6 months to produce this fully real-time city in Unreal Engine 5. This large scale city environment comes with both exterior and interiors. featuring unique architecture, realistic height elevation, vehicles, high quality assets and both a&#8230;]]></description>
										<content:encoded><![CDATA[<p>We are super excited to introduce to you our City Environment Project. Our inhouse team worked tiredlessly these part 6 months to produce this fully real-time city in Unreal Engine 5.</p>
<p>This large scale city environment comes with both exterior and interiors. featuring unique architecture, realistic height elevation, vehicles, high quality assets and both a Day and Sunset Lighting Cycle! Rendered fully in real-time in Unreal Engine 5!</p>
<p>Available soon on the Fab and ScansMatter Marketplace</p>
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		<item>
		<title>ScansMatter Overview</title>
		<link>https://fasttrackstudio.org/gallery/scansmatter-overview/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Sun, 06 Oct 2024 08:23:25 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=1572</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[]]></content:encoded>
					
		
		
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		<item>
		<title>Rooftop Asset Kit</title>
		<link>https://fasttrackstudio.org/gallery/rooftop-asset-kit/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Wed, 18 Sep 2024 07:54:47 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=1552</guid>

					<description><![CDATA[This extensive and highly detailed rooftop asset kit can help you with all your rooftop needs. We used the power of the new Unreal 5 Engine to bring you an asset pack/environment that can be used both for games and cinematics. Featuring highly detailed, Highly flexible assets that allow you to populate your rooftops with&#8230;]]></description>
										<content:encoded><![CDATA[<p>This extensive and highly detailed rooftop asset kit can help you with all your rooftop needs. We used the power of the new Unreal 5 Engine to bring you an asset pack/environment that can be used both for games and cinematics. Featuring highly detailed, Highly flexible assets that allow you to populate your rooftops with maximum detail. be it form a distance or up close.</p>
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			</item>
		<item>
		<title>Warehouse Environment</title>
		<link>https://fasttrackstudio.org/gallery/warehouse-environment/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Mon, 16 Oct 2023 15:52:21 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=1527</guid>

					<description><![CDATA[We are super excited to announce to you our new asset pack &#8211; Warehouse Environment. This Warehouse Environment allows you to create very extensive warehouses and storage facilities for your projects! Available now on both TurboSquid &#38; Unreal Engine Marketplace! TurboSquid UE Marketplace &#160; &#160;]]></description>
										<content:encoded><![CDATA[<p>We are super excited to announce to you our new asset pack &#8211; Warehouse Environment.<br />
This Warehouse Environment allows you to create very extensive warehouses and storage facilities for your projects!<br />
Available now on both TurboSquid &amp; Unreal Engine Marketplace!</p>
<p><a href="https://www.turbosquid.com/Search/Artists/scansmatter?referral=scansmatter">TurboSquid</a></p>
<p><a href="https://www.unrealengine.com/marketplace/en-US/product/warehouse-environment">UE Marketplace</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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			</item>
		<item>
		<title>Walkway Platform Kit</title>
		<link>https://fasttrackstudio.org/gallery/walkway-platform-kit/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Wed, 26 Jul 2023 08:17:27 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=1499</guid>

					<description><![CDATA[We are super excited to announce to you our new asset pack &#8211; The Walkway Platform Kit. The Walkway Platform kit allows you to create very extensive walkways and platforms for your projects! Available now on both TurboSquid &#38; Unreal Engine Marketplace! TurboSquid: https://www.turbosquid.com/Search/Artists/scansmatter?referral=scansmatter UE Marketplace: https://www.unrealengine.com/marketplace/en-US/product/walkway-platform-kit &#160; &#160;]]></description>
										<content:encoded><![CDATA[<p>We are super excited to announce to you our new asset pack &#8211; The Walkway Platform Kit.<br />
The Walkway Platform kit allows you to create very extensive walkways and platforms for your projects!<br />
Available now on both TurboSquid &amp; Unreal Engine Marketplace!</p>
<p>TurboSquid: <a class="anchor-1X4H4q anchorUnderlineOnHover-wiZFZ_" tabindex="0" title="https://www.turbosquid.com/Search/Artists/scansmatter?referral=scansmatter" role="button" href="https://www.turbosquid.com/Search/Artists/scansmatter?referral=scansmatter" target="_blank" rel="noreferrer noopener">https://www.turbosquid.com/Search/Artists/scansmatter?referral=scansmatter</a></p>
<p>UE Marketplace: <a class="anchor-1X4H4q anchorUnderlineOnHover-wiZFZ_" tabindex="0" title="https://www.unrealengine.com/marketplace/en-US/product/walkway-platform-kit" role="button" href="https://www.unrealengine.com/marketplace/en-US/product/walkway-platform-kit" target="_blank" rel="noreferrer noopener">https://www.unrealengine.com/marketplace/en-US/product/walkway-platform-kit</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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			</item>
		<item>
		<title>Abandoned Airport Environment</title>
		<link>https://fasttrackstudio.org/gallery/abandoned-airport-environment/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Wed, 17 May 2023 08:09:25 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=1457</guid>

					<description><![CDATA[We re super excited to showcase our first large-scale environment under our new brand &#8220;ScansMatter&#8221; This environment has been created for the Unreal Marketplace, however, there will be bigger plans announced later this year. You can find the environment HERE &#160; &#160;]]></description>
										<content:encoded><![CDATA[<p>We re super excited to showcase our first large-scale environment under our new brand &#8220;<strong>ScansMatter</strong>&#8221;</p>
<p>This environment has been created for the Unreal Marketplace, however, there will be bigger plans announced later this year.<br />
You can find the environment <a href="https://www.unrealengine.com/marketplace/en-US/product/abandoned-airport">HERE</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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			</item>
		<item>
		<title>Shutterstock Commission Work</title>
		<link>https://fasttrackstudio.org/gallery/phonebooth/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Sun, 11 Dec 2022 10:56:34 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=1386</guid>

					<description><![CDATA[We created this PhoneBooth as part of a larger project for ShutterStock (the company, not the website) More info on this project will be released early next year.]]></description>
										<content:encoded><![CDATA[<p>We created this PhoneBooth as part of a larger project for ShutterStock (the company, not the website) More info on this project will be released early next year.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Adobe Substance Painter Grunge Resources 2021</title>
		<link>https://fasttrackstudio.org/gallery/adobe-substance-painter-grunge-resources-2021/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Tue, 01 Nov 2022 21:35:36 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=931</guid>

					<description><![CDATA[We were commissioned by Adobe to create various grange maps to be integrated into their Substance 3D Painter Software. These grunge maps are great for adding surface detail to your textures, from Dirt to Scratches to Roughness Variation. You can find and use these grunge maps directly in the textures section when you open Substance&#8230;]]></description>
										<content:encoded><![CDATA[<p>We were commissioned by Adobe to create various grange maps to be integrated into their Substance 3D Painter Software. These grunge maps are great for adding surface detail to your textures, from Dirt to Scratches to Roughness Variation.<br />
You can find and use these grunge maps directly in the textures section when you open Substance Painter.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>LQD Clothing Trailer</title>
		<link>https://fasttrackstudio.org/gallery/lqd-clothing-trailer/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Tue, 01 Nov 2022 21:30:28 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=924</guid>

					<description><![CDATA[We had the pleasure of working together with TeamLiquid to bring their next clothing brand (LQD) trailer to final. Our responsibilities were to create the entire environment for the trailer along with setting up the metahuman characters, Hiring and managing character artists for the clothing, applying the clothing to metahuman, and doing some initial poses&#8230;]]></description>
										<content:encoded><![CDATA[<p>We had the pleasure of working together with TeamLiquid to bring their next clothing brand (LQD) trailer to final.<br />
Our responsibilities were to create the entire environment for the trailer along with setting up the metahuman characters, Hiring and managing character artists for the clothing, applying the clothing to metahuman, and doing some initial poses and camera animations. and doing final clothing turntables.<br />
After that, We delivered it to their amazing in-house team where they finalized the characters, added animations and camera angles/grading, and taking the entire trailer to final.<br />
Due to the short timeframe, We had to use mostly existing assets from our database.<br />
You can check out the clothing <a href="https://store.teamliquid.com/pages/lqd" target="_blank" rel="noopener">HERE</a></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Large City Environment</title>
		<link>https://fasttrackstudio.org/gallery/large-city-environment/</link>
		
		<dc:creator><![CDATA[emielsleegers]]></dc:creator>
		<pubDate>Tue, 01 Nov 2022 20:22:33 +0000</pubDate>
				<guid isPermaLink="false">https://fasttrackstudio.org/?post_type=gallery&#038;p=915</guid>

					<description><![CDATA[This environment has been created as a demo environment to showcase how our tools and workflows are able to create large environments in a very short time. This environment is running fully in real-time, Build in the brand new Unreal Engine 5, and has been created within only 30-40 hours by a single person. The&#8230;]]></description>
										<content:encoded><![CDATA[<p>This environment has been created as a demo environment to showcase how our tools and workflows are able to create large environments in a very short time.<br />
This environment is running fully in real-time, Build in the brand new Unreal Engine 5, and has been created within only 30-40 hours by a single person.<br />
The key focus for this environment was to pick a few specific camera angles and only create the environment based on those angles.<br />
These techniques are a great time-saver and are often perfect to be used for marketing or showcase projects that do not require a fully playable environment but rather a single video or image.<br />
Next to this, we used our personal asset database along with some custom-created assets to build up the environment.</p>
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